std::destroy
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                    | Defined in header  <memory> | ||
| template< class ForwardIt > void destroy( ForwardIt first, ForwardIt last ); | (1) | (since C++17) | 
| template< class ExecutionPolicy, class ForwardIt > void destroy( ExecutionPolicy&& policy, ForwardIt first, ForwardIt last ); | (2) | (since C++17) | 
1) Destroys the  objects in the range 
[first, last), as if by
for (; first != last; ++first) std::destroy_at(std::addressof(*first));
2) Same as (1), but executed according to 
policy. This overload does not participate in overload resolution unless std::is_execution_policy_v<std::decay_t<ExecutionPolicy>> is true.Parameters
| first, last | - | the range of elements to destroy | 
| policy | - | the execution policy to use. See execution policy for details. | 
| Type requirements | ||
| - ForwardItmust meet the requirements of LegacyForwardIterator. | ||
| -No increment, assignment, comparison, or indirection through valid instances of ForwardItmay throw exceptions. | ||
Return value
(none)
Complexity
Linear in the distance between first and last.
Exceptions
The overload with a template parameter named ExecutionPolicy reports errors as follows:
-  If execution of a function invoked as part of the algorithm throws an exception and ExecutionPolicyis one of the standard policies, std::terminate is called. For any otherExecutionPolicy, the behavior is implementation-defined.
- If the algorithm fails to allocate memory, std::bad_alloc is thrown.
Possible implementation
| template< class ForwardIt > void destroy( ForwardIt first, ForwardIt last ) { for (; first != last; ++first) std::destroy_at(std::addressof(*first)); } | 
Example
The following example demonstrates how to use destroy to destroy a contiguous sequence of elements.
Run this code
#include <memory> #include <new> #include <iostream> struct Tracer { int value; ~Tracer() { std::cout << value << " destructed\n"; } }; int main() { alignas(Tracer) unsigned char buffer[sizeof(Tracer) * 8]; for (int i = 0; i < 8; ++i) new(buffer + sizeof(Tracer) * i) Tracer{i}; //manually construct objects auto ptr = std::launder(reinterpret_cast<Tracer*>(buffer)); std::destroy(ptr, ptr + 8); }
Output:
0 destructed 1 destructed 2 destructed 3 destructed 4 destructed 5 destructed 6 destructed 7 destructed
See also
| (C++17) | destroys a number of objects in a range (function template) | 
| (C++17) | destroys an object at a given address (function template) |